SOLID SELECTION

For this production, we studied the SOLID principles in Unity. We followed a series of tutorials by Charles Amat. We created, an “Intro and initial refactor to implement additional selection indicator (outline vs. highlight)”, “Refactor to support next step - goal: nothing breaks”, and “Add a new selector using the dot product rather than hit detection for improved user experience”. I added a switcher that could switch from a highlighted object to being outlined. In order to switch from the two, you press down N.

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spatial partition